/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } What's your stand on GW1? 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Old Jun 20, 2011, 06:03 AM // 06:03   #181
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Offtopic - I feel the same way. When they first started to release info about GW2 it seemed like they where going to make an actual unique mmorpg. After more info on how the game was going to run and all the "NEW" feature that will be in the game the excitement just keeps dying for me.

Anet seems to have decided to take the core gameplay and mechanics of WoW and only change a few things, reworded certain features and claim it's a new game and it's nothing like WoW or "certain Non-Free MMORPG's" as they call it.
I'm having a lot more confidence in gw2 than I used to have. Some of the things that sounded like cop outs are actually pretty well designed. E.g. Energy potions: Apparently they've stated in an article that their recharge is REALLY SLOW in combat. In fact, their cumulative power is even worse than guild wars' normal energy regen, so you can't just bring more healing and expect to win battles through attrition, something that I thought was actually reinforced when I first heard about energy potions. Basically, Anet's just doing a very poor job of explaining all the new features :P Need more trailers and stuff. This gradual leaking is probably turning off a lot of players who think their game is getting wrecked.
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Old Jun 20, 2011, 11:10 AM // 11:10   #182
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I think Anet saw how the non-grind gameplay would only hold players attention for so long. Once you beat the game and that was it, nothing left what's the point of continuing playing? So they introduced grind titles to keep players going. They need to quit saying how the game is non-grind. GW2 is shaping up to fit nicely with this lie.

GW has always been compared to WoW but read all the "NEW" features coming to GW2. All Anet did is reword everything but GW2 is shaping up just to be an exact photocopy of WoW, grind and all, just free to play and a load of gimmicky features that don't seem like they are going to work good when the game comes out.
this is what i've been afraid of all along, but we won't know for sure until people get on the beta.

i love gw and they way it was done, i think they did a good job with it, better than most other companies. my biggest issue is there hasn't been any major new content since eotn and the announcement of gw2. i've would have been more than happy if they just released new campaigns instead of doing gw2.

Last edited by Widowmakerz; Jun 20, 2011 at 11:16 AM // 11:16..
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Old Jun 20, 2011, 11:25 AM // 11:25   #183
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GW2 is shaping up just to be an exact photocopy of WoW, grind and all, just free to play and a load of gimmicky features that don't seem like they are going to work good when the game comes out.
This is wrong. GW2 has features from many successful MMOs other than WoW with some of its very own. Maybe you should go watch some GW2 videos on youtube and pay attention closely.
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Old Jun 20, 2011, 12:13 PM // 12:13   #184
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As well as features from Borderlands, League of Legends, Team Fortress 2...
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Old Jun 20, 2011, 12:58 PM // 12:58   #185
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Well, I read the wiki thing and it was horrible, neither funny nor true.

GW is by far my favourite MMORPG because it is has one concept that almost none other has: It is based on prestige.

I don't really care about my character looking good, so what that does for me is that it keeps the game accesible. No need to level for 100 hours to reach max level, no need to grind to get a perfect weapon. Pretty much everything High-End can be done with PUGs or now even with heroes.

It sucks a little that its so hard to get into PvP, but I can live with that.

As long as GW2 offers the same, I'm pretty sure I'll play that as well.
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Old Jun 20, 2011, 02:41 PM // 14:41   #186
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WoW is better and has more content to distribute these things.
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unless your a phenomenon like WoW
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Originally Posted by john5813 View Post
GW2 is shaping up just to be an exact photocopy of WoW, grind and all, just free to play and a load of gimmicky features that don't seem like they are going to work good when the game comes out.

Anet seems to have decided to take the core gameplay and mechanics of WoW and only change a few things
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Sad but true,that said though, I'll probably still buy it
*rechecks URL* It says I'm at the right place, but I think the Internets are crossed with Blizzard forums.
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Old Jun 20, 2011, 02:51 PM // 14:51   #187
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*rechecks URL* It says I'm at the right place, but I think the Internets are crossed with Blizzard forums.
oh noes! some of us aren't blind fanbois! stop the presses!
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Old Jun 20, 2011, 05:57 PM // 17:57   #188
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As well as features from Borderlands, League of Legends, Team Fortress 2...
In video games everything is stolen from everything. Pretty much everything you think is unique is just a rehash from a game you've never heard of or even have heard of. It's just a matter of how you put it together and whether or not the different ideas synergize.
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Old Jun 22, 2011, 08:24 AM // 08:24   #189
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I am playing GW since the very beginning.

Since that time I have spent maybe $400 (2 accounts ++).

I played several thousand of hours over the past 6 years, had a lot of fun,
met a lot of friends and had a happy time together.

Yes, in my opinion ANet did and is doing a good job with GW.
Of course there are some things they could have done better,
but always remember: nobody is perfect.

Regards,
R.

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Old Jun 22, 2011, 10:13 AM // 10:13   #190
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Too little too late comes to mind. They left a small team to manage updates and content with very little being delivered and often late, CM is non-existent and this has hurt some parts of the community.

I am glad they have recently reduced the grind on titles, again 2-3 years too late.

They have not tackled the issue of snowball arena/gvg bots where people used these bots to fast pick up (auto dodge) and basically winning stacks of z-keys. They are still playing the game which I think is a bum deal for Guild Wars 1 and Guild Wars 2 because these same assholes will come to Guild Wars 2 having learned cheating pays.

The last set of solo missions for Wik was garbage, hope they do better with WoC.

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Old Jun 22, 2011, 11:33 AM // 11:33   #191
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Originally Posted by greep View Post
In video games everything is stolen from everything. Pretty much everything you think is unique is just a rehash from a game you've never heard of or even have heard of. It's just a matter of how you put it together and whether or not the different ideas synergize.
Not sure, but Engineer left some bad aftertaste ...

So I get free month of Star Trek Online and hop in for fre episodes. Playing Engineer:

I build Phaser Turret and Healing generator (= Rifle and Healing Turrent in GW2), If i see some AOE thrown at me i double tap WASD key to roll and avoid damage. My first two skills are dictated by weapon i wield - spam "autoattack" skill and more interesting skill on short cooldown. And I get few utility skills, of course.

Lets just say that GW2 Engineer and overall design crossed my mind...
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Old Jun 23, 2011, 05:36 PM // 17:36   #192
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Didn't read, and not gonna read through all this crap, just my 2 cents:

Imo they did a good job and designed a really nice game, but their skills balance team is staffed by either a bunch of potheads, or a bunch of retards, either one. Cause no sane human being will look at the current GW skillset and think "yep, that's pretty good". But I'm not gonna beat the dead horse that is SF or DwG or Dervs in PvP any more, just saying..

My only point is, they should play their own game some more, so that they would see the problems.. It would maybe be weird, but it would be very effective if they actually had a team of dedicated GW1 players in all aspects of the game, so that they could see their own flaws and they could advise the dev team to make updates/changes..
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Old Jun 23, 2011, 08:23 PM // 20:23   #193
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My only point is, they should play their own game some more, so that they would see the problems.. It would maybe be weird, but it would be very effective if they actually had a team of dedicated GW1 players in all aspects of the game, so that they could see their own flaws and they could advise the dev team to make updates/changes..
I do not see that as weird at all, more like dedicated to making a good game. I have repeatedly said that anet needs a team of players to play the game so they can give feedback to the devs. NCsoft just doesnt want to waste any money because the company is either not doing well atm or their business plan just sucks. Food companies that want to make a quality product taste their food multiple times a day. Guild Wars was very tasty in the beginning but NCsoft stopped caring and threw some water in the batch to save money.

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Old Jun 23, 2011, 09:03 PM // 21:03   #194
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Or better yet just pay small commissions for some top players to do write-ups of all aspects of the game. That's pretty negligible money and very helpful.
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Old Jun 23, 2011, 09:03 PM // 21:03   #195
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I do not see that as weird at all, more like dedicated to making a good game. I have repeatedly said that anet needs a team of players to play the game so they can give feedback to the devs. NCsoft just doesnt want to waste any money because the company is either not doing well atm or their business plan just sucks. Food companies that want to make a quality product taste their food multiple times a day. Guild Wars was very tasty in the beginning but NCsoft stopped caring and threw some water in the batch to save money.
Well personally, I'd say it isn't weird either, but some ppl might think. Employees payed to play a game does sound weird, might be there own game they made, but investors and stock holders might say "euhm, I'm sorry, but I am supporting people in playing an online video game? That doesn't sound right."

Kind of reminds me of this lol...
http://news.yahoo.com/s/yblog_techne...ney-for-guards
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Old Jun 23, 2011, 09:17 PM // 21:17   #196
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QR to the OP: Yep, think they've done a great job. Still love it. Still have fun playing it.
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Old Jun 23, 2011, 11:47 PM // 23:47   #197
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Originally Posted by Bright Star Shine View Post
Well personally, I'd say it isn't weird either, but some ppl might think. Employees payed to play a game does sound weird, might be there own game they made, but investors and stock holders might say "euhm, I'm sorry, but I am supporting people in playing an online video game? That doesn't sound right."

Kind of reminds me of this lol...
http://news.yahoo.com/s/yblog_techne...ney-for-guards
The people who think that paying someone to play games all day for the sake of making it better for company profit are blind retards or just plain assholes. As I said before it's no different than paying a taste tester for snacking all day. IMHO people just don't want to pay someone to do something they love.

As for the article you linked, there are many differences in what we are actually talking about. The biggest one being that that is slave labor while we want someone payed to test a video game.

Last edited by Swingline; Jun 24, 2011 at 12:05 AM // 00:05..
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Old Jun 24, 2011, 12:57 AM // 00:57   #198
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The people who think that paying someone to play games all day for the sake of making it better for company profit are blind retards or just plain assholes. As I said before it's no different than paying a taste tester for snacking all day. IMHO people just don't want to pay someone to do something they love.

As for the article you linked, there are many differences in what we are actually talking about. The biggest one being that that is slave labor while we want someone payed to test a video game.
Dude, that article I linked had nothing to do with the discussion at all, it just reminded me of it, and it's pretty funny, hence why I linked it :P It was not by any means to be constructive to the argument, just thought a little lols was in place. Also, I fully agree with you, I just know that the assholes you describe are out there and probably pulling the strings...
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Old Jun 24, 2011, 02:49 AM // 02:49   #199
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You know, that's basically what the Test Krewe is for, right? Not saying they are or aren't being utilized to the fullest, but the idea of getting input from dedicated players isn't exactly new.
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Old Jun 24, 2011, 03:29 AM // 03:29   #200
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Well, I read the wiki thing and it was horrible, neither funny nor true.

GW is by far my favourite MMORPG because it is has one concept that almost none other has: It is based on prestige.

I don't really care about my character looking good, so what that does for me is that it keeps the game accesible. No need to level for 100 hours to reach max level, no need to grind to get a perfect weapon. Pretty much everything High-End can be done with PUGs or now even with heroes.

It sucks a little that its so hard to get into PvP, but I can live with that.

As long as GW2 offers the same, I'm pretty sure I'll play that as well.
I got drawn in for the same reason. There is no reason to level for hours and hours on end because that gives a negative emphasis on multiple characters. The only thing I have to complain about is that more title aren't account based, but those don't make the game anyway. I think the silly ones like drunkard, sweet tooth, and party animal should have been account wide.
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